Academy
Program Philosophy
The BTB Standard
Be The Best Lacrosse is not a recreational program. We are a development-first club that exists to prepare athletes for the next level — whether that is high school varsity, college recruitment, or the highest level of club competition on Long Island. Every decision we make as a staff — every drill, every repetition, every word we say on the sideline — must be measured against one question: Does this make our players better?
We believe that lacrosse is a vehicle for building disciplined, resilient, competitive young men. The sport demands toughness, intelligence, and selflessness. Our job is to develop all three — on the field and in the culture we create around it.
What We Demand from Players
Accountability
You own your preparation. You own your effort. You own your mistakes. No excuses. No blame. You show up early, you stay late, and you do the work nobody sees.
Preparation
Wall ball every day. Film study every week. Know the plays, know your role, know your matchup. The game is won before the whistle blows.
Physicality
Boys lacrosse is a contact sport. You must embrace physicality — giving hits, taking hits, fighting through checks. We do not coach soft players. We coach competitors.
Team First
The extra pass. The back-side slide. The face-off wing who crashes without hesitation. Selfless lacrosse wins championships. Individual glory does not.
What We Demand from Coaches
Over-Preparation
Every practice scripted minute by minute. Every drill has a purpose. Every water break is an opportunity to teach. Wasted time is stolen development.
Teaching First
We are teachers before we are motivators. Break down the skill, demonstrate the technique, correct the mistake, repeat until mastered. Then compete.
Honest Feedback
Tell players the truth. Praise effort and execution, not talent. Correct mistakes immediately and specifically. Never let a bad rep go uncorrected.
Energy & Presence
Your energy sets the tone. If you are flat, the team is flat. Bring intensity, bring focus, bring the standard every single session.
The BTB Competitive Edge
What separates BTB from every other program on Long Island is simple: we out-prepare everyone. Our players know the system. Our players study film. Our players understand not just what to do, but why they are doing it. When other teams are figuring out their rides in the third quarter, our guys have been repping it since week one.
We run a structured offensive system with set plays and motion principles. We run a disciplined slide package on defense. We have a face-off curriculum that develops specialists. We have a ride and clear package that controls possession. Nothing is left to chance. Everything is coached, drilled, and competed.
Wall Ball — The Daily Non-Negotiable
Every BTB player does wall ball every day. No exceptions. This is how stick skills become automatic. Below are the routines our players follow:
Offensive Install Progression
Our offensive system is installed in six stages over the course of the season. Each stage builds on the previous one. Do not skip stages. Do not rush the install. Players must demonstrate competency at each stage before moving forward.
Positioning & Spacing
2-3-1 Set
Our base offensive alignment: 2 crease attackmen, 3 players across the top (two wings + one up top), 1 attackman at X (behind the goal). This is our home base. Every possession starts here until the play is called or motion begins.
1-4-1 Variation
One player up top, four across the middle (two wings, two crease), one at X. Used to create more width and open driving lanes up top. Called with the signal "SPREAD."
Spacing Rules
- 5-yard minimum between any two adjacent offensive players at all times
- Ball-side players stay engaged — ready to receive, cut, or pick
- Backside players maintain width — do not drift toward the ball
- If you are not the ball carrier and you are not cutting, you are spacing
Coach Cues
- "Spread the field!" — players are too close together
- "Get to your spot!" — player is out of position in the set
- "Backside, hold!" — backside players are drifting
- "Ball-side, be ready!" — ball-side players are not engaged
Common Errors & Corrections
- Error: Two players standing next to each other. Fix: Freeze play, show spacing, reset.
- Error: X attackman drifting too far behind goal. Fix: X should be 3-5 yards behind GLE, not 10.
- Error: Crease attackmen both on the same side. Fix: One high crease, one low crease — split the crease.
Motion Offense Principles
Pick-Away Motion
When the ball is up top, off-ball players set picks away from the ball to free cutters. The pick must be stationary and legal — feet set, stick in. The cutter reads the defender: if the defender goes over the pick, curl tight; if the defender goes under, pop out.
Dodging Techniques
- Inside Roll: Engage defender, plant outside foot, roll to inside, protect stick with body. Best from the wing.
- Face Dodge: Fake one direction, pull stick across face to opposite hand, accelerate past. Best from up top.
- Split Dodge: Hard drive one direction, plant and switch hands, change direction. Best from up top or wing.
- Bull Dodge: Lower shoulder, drive through contact, power to the goal. Use when you have a physical advantage.
Off-Ball Cutting
- V-Cut: Walk defender down toward the goal, plant, and cut hard back to the ball. Timing is everything.
- Back-Door Cut: When defender overplays the passing lane, cut behind them to the crease for a feed.
- Seal/Slip: Set a pick, then slip the pick early and cut to the goal when the defender switches.
2-Count Timing Rule
When you cut through the crease, you have a 2-count to get open. If you do not receive the ball within 2 seconds of arriving in the scoring area, clear out immediately. Do not stand in the crease and clog space. Cut through, clear through.
Drill Progression
- 3v0 Motion: Three offensive players, no defense. Execute picks, cuts, and ball movement. Focus on timing and spacing.
- 4v0 Motion: Add a fourth player. Increase complexity. Two-man game concepts.
- 6v0 Motion: Full offensive unit, no defense. Run the motion until it flows without coaching cues.
Attack Unit Work
X Attack — Behind the Goal
The X attackman is the quarterback of the offense. He must be able to:
- Feed: Quick inside feeds to crease cutters. High-to-low, skip feeds across the crease.
- Dodge from X: Wrap around GLE, attack topside, force a slide. When the slide comes, find the open man.
- Wrap Shots: Inside roll from X, wrap around the crease, finish with a quick stick or shovel shot.
Crease Attack — Inside Positioning
- Always face the ball — know where the pass is coming from
- Seal your defender — use your body to create inside position
- Finish inside — quick stick, shovel, backhand. No wind-up inside 5 yards.
- Reposition constantly — do not stand still on the crease
Wing Attack — Topside Drives
- Drive topside from the wing with speed — get your hands free
- Skip passes across the field — change the point of attack
- Sweep shots — catch and shoot in one motion from the wing
- Cut to the backside when the ball is opposite — stretch the defense
Drill: 3v2 (Attack vs Shortie + Goalie)
Three attackmen vs two close defensemen and a goalie. Attack must execute feeds, cuts, and finishes against real pressure. Rotate attackmen every 2 minutes. Score 3 to win the drill.
Midfield Unit
Midfield Dodging
Midfielders dodge from up top, 10-15 yards from the goal. This is the primary initiation point in our offense. The midfielder must be a threat to shoot (to draw the slide) and a threat to pass (to find the open man when the slide comes).
Transition Midfield
- Fast break reads: first look is always ahead. Can we score in transition before the defense is set?
- 3v2 push: attack the unsettled defense, make the extra pass, finish
- If the fast break is not there, slow down and set up the offense
On-Ball / Off-Ball Movement
- On-ball midfielder: attack with purpose. Do not hold the ball for more than 4 seconds without passing or dodging.
- Off-ball midfielders: stay spaced, cut to open areas, be ready to receive and shoot
- Midfield-to-midfield passing: swing passes change the point of attack and force defensive rotation
FOGO Role (Face-Off / Get-Off)
The FOGO is a specialist. His job is to win the face-off and get off the field. He does not play in the offensive or defensive set unless he is one of the top midfielders on the roster. FOGOs who can also play midfield are extremely valuable — develop both skills.
Drill: 3v2 with Mids
Three midfielders vs two defenders. Dodging from up top, moving the ball, finding the open man. Defenders work on positioning and slides. Rotate every 90 seconds.
Full 6v6 Settled Offense
Integration
Stages 1-4 come together here. The full offensive unit — 3 attackmen, 3 midfielders — operates as one system. The midfielders and attackmen must communicate, space properly, and execute motion as a connected six-man unit.
Play Calling
- Verbal calls: Midfielder with the ball calls the play name as he crosses the midfield line
- Hand signals: Coach signals from the sideline — closed fist = motion, open hand = set play name, point = iso for designated dodger
- Every player must know every play from every position
Ball Movement
- Skip pass: Long cross-field pass that changes the point of attack. Highest-value pass in the game.
- Swing pass: Adjacent pass around the perimeter. Moves the ball but does not stress the defense as much as a skip.
- Feed: Pass from outside to the crease. Must be accurate and on time.
Shot Selection
Only take what the defense gives you. We do not force shots. A good shot is one where the shooter has time, space, and a clear lane to the goal. If the defense takes away the shot, move the ball. The next pass creates a better opportunity.
Set Plays
Play: "DUKE"
Top midfielder drives right. Crease attackman on the right side slides to the top of the crease to set a pick. Wing attackman on the right cuts back-door to the far post. X attackman comes up to replace the wing. If the pick frees the dodger, he shoots. If the crease pick creates a switch, the crease man seals and receives a feed. If neither is open, the back-door cut by the wing is the third read.
Play: "RED"
Two-man game up top. Left midfielder sets a pick for the right midfielder. Right mid uses the pick, drives left. If the defender goes over the pick, the dodger turns the corner. If the defender goes under, the dodger pops back for a shot. The picker rolls to the crease after setting the pick — he is the second option on a feed. Backside wing spaces out to the far side for a skip pass option.
Play: "BLUE"
X attackman dodges from behind the goal. The crease attackman on the ball-side seals his defender and creates inside position. X feeds the crease for a quick-stick finish. If the crease is covered, X continues his dodge topside and shoots. Off-ball attackman fills the vacated X position as a release valve.
Play: "FAST"
Early offense call off a face-off win. The FOGO pushes the ball ahead immediately. The two wing midfielders sprint to the attacking half. The attack stretches wide. We attack before the defense is set — 4v3 or 5v4. First look: can the FOGO or wing score in the open field? Second look: dump to attack for a quick 4v3. If the defense recovers, call "SETTLE" and reset to the 2-3-1.
Play: "FLIP"
Invert the crease and wing positions to create a mismatch. The crease attackman (typically a bigger player) pops out to the wing. The wing attackman (typically a quicker player) drops to the crease. This forces the defense to decide: do they follow their matchups or stay in position? If they follow, the quicker player now has inside position on the crease. If they stay, the bigger player has a smaller defender on the wing where he can use his size advantage.
Defensive Install Progression
Defense is the foundation of championships. Our defensive system is built on five progressive stages: individual fundamentals, ball-side/help-side positioning, team slides, double teams, and zone concepts. Every defender in this program must master each stage.
Individual Defense Fundamentals
Stance & Footwork
- Stance: Feet wider than shoulders, knees bent, hips low, weight on the balls of your feet. Stick up, butt end in the chest of the ball carrier.
- Body Position: Feet inside the offensive player's feet. If your feet are outside, you are beat. Stay between your man and the goal.
- Footwork: Shuffle, do not cross your feet. Short, choppy steps. Drop step when the offensive player changes direction. Sprint to recover when beaten.
- Force Direction: Force the ball carrier to his weak hand or toward your help. Never let him go where he wants to go.
Stick Checks
- Poke Check: Quick jab with the butt end of the stick at the offensive player's bottom hand or gloves. Do not lunge — extend and retract.
- Slap Check: Short, controlled slap at the offensive player's stick. Aim for the hands and bottom third of the shaft. Do not wind up.
- Lift Check: Approach from behind or the side, lift the bottom of the offensive player's stick with your stick. Disrupts the cradle and shooting motion.
- Trail Check: When beaten, throw a check at the offensive player's hands from behind while sprinting to recover. Last resort — recover position is the priority.
Approaching the Ball Carrier
- Close out under control — breakdown steps (short, choppy) starting 5 yards out
- Do not run past the ball carrier — stay in front
- Get your stick on his hands immediately — pressure without fouling
- Force to help side — know where your slide is coming from and push the dodger toward it
Ball-Side / Help-Side Defense
On-Ball Defender
Your job is simple: do not get beat. Contain the ball carrier, apply pressure with your stick, and force him toward your help. If you can create a turnover, great. But your first responsibility is containment. A defender who gets beat forces the entire defense to rotate — and rotation creates open shooters.
Off-Ball Positioning
- One pass away (adjacent): You are in a deny position — stick in the passing lane, body between your man and the ball. You are also the first slide if the on-ball defender gets beaten.
- Two passes away (help-side): You sag toward the crease. You can see both your man and the ball. You are in help position — ready to slide to the crease if needed.
Deny the Crease
No inside position. Ever. If an offensive player is on the crease, the defender must front him — body between the attacker and the ball. Stick up, denying the passing lane. If the crease attackman tries to seal, the defender must fight through the seal and re-establish inside position. The crease is sacred ground — we protect it at all costs.
Communication
- "I got ball!" — I am the on-ball defender
- "Help right!" / "Help left!" — I am in position to slide from this side
- "Check crease!" — There is an offensive player on the crease who needs to be denied
- "Fire!" — Slide now, the on-ball defender is beaten
- "Two!" — The on-ball defender has been beaten, second slide is needed
Team Slide Package
Crease Slide (Primary)
Our primary slide comes from the crease. When the on-ball defender is beaten by a dodge, the crease defender leaves his man and slides to the ball carrier. This is our fastest slide because the crease defender is closest to the driving lane.
Adjacent Slide (Fill)
When the crease defender slides to the ball, the adjacent off-ball defender fills the crease. He must rotate immediately — do not wait to see if the crease slide works. Assume it does, and fill the vacated crease position.
Recovery Rotation
All six defenders (including the goalie as a communicator) rotate as a unit. The fill creates a new open man on the backside. The backside defenders must rotate to cover down. The goalie directs the rotation: "ROTATE LEFT" or "ROTATE RIGHT." The goal is to recover all six positions before the offense can exploit the open man.
Slide Triggers
- The slide is triggered when the dodger gets his hands free — meaning his body is past his defender and he has a clear shooting lane
- If the on-ball defender is in good position, the crease holds — do not slide early
- Early slides create two problems: the crease is open, and the ball carrier can pass instead of being pressured
- Late slides create one problem: the ball carrier has a clean shot. Late is worse than early.
Double Teams & Pressure Defense
X Double (Behind the Cage)
When the ball is at X and the attackman is a strong dodger, the adjacent defender pinches down to create a double team. The two defenders trap the ball carrier behind the goal line. The crease defender must rotate to cover the adjacent defender's man. Call: "DOUBLE X!"
Top Double (Pinch)
When the ball carrier is up top and struggling to move the ball, the adjacent defender pinches from the side to create a double team. The ball carrier is trapped between two long poles. Call: "PINCH!"
Sideline Trap
Force the ball carrier to the sideline using body position, then bring the adjacent defender to trap. The sideline acts as a third defender. This is most effective during rides — trapping the clearing team against the sideline.
When to Call Off the Double
Always on the pass out. The moment the ball carrier passes out of the double team, both defenders must recover to their original assignments immediately. Do not chase. The double served its purpose — it disrupted the offense and forced a pressured pass. Now recover and reset.
Zone Defense (3-3 / Backer Zone)
Top Three
Three defenders across the top of the zone: left wing, center, right wing. Their job is to contain shooters and deny up-top dodges. They shift as a unit based on ball position — when the ball is on the right, the entire top three shifts right. No one guards a man — they guard space.
Bottom Three
Three defenders across the bottom: left crease, center crease (backer), right crease. They protect the crease, deny feeds, and communicate with the goalie. The backer is the quarterback of the zone — he directs rotation and fills gaps.
Zone vs Motion Offense Adjustments
- Against heavy motion: tighten the zone, deny the middle of the field, force outside shots
- Against iso dodgers: let the top three contain without committing, force the shot from distance
- Against crease-heavy offenses: collapse the bottom three, deny every feed, make them shoot from outside
Zone Signal
Zone defense is called on dead balls only. The call is "ZONE!" from the sideline or goalie. All six defenders switch from man-to-man assignments to zone positions immediately. Return to man on the call "MAN UP!" from the sideline.
Man-Up Defense (5v6)
When we are man-down, we play a box-and-one or a rotating pentagon. The four defenders form a box (diamond) around the crease. The fifth defender plays the ball. As the ball moves, the box rotates. The goalie is the sixth defender — he must communicate every rotation. Deny the skip pass at all costs. Force the man-up offense to make five passes to get a shot — most teams cannot execute that patiently.
Ride Install
The ride is our first line of defense. After a turnover or a save, the opposing team must clear the ball past the midfield line. Our job is to prevent that — or at minimum, to make it slow and difficult. We run three ride packages based on game situation.
BTB Press Ride (Primary)
Assignments
- Attack: Each attackman picks up the nearest defenseman. Get in his face. Deny the outlet pass from the goalie. Make the defenseman earn every catch.
- Midfielders: Each midfielder picks up the opposing midfielder. Face-guard if necessary. Do not let them get open for the long pass.
- Kill the Outlet: The attackman closest to the goalie's strong side denies the first outlet pass. Force the goalie to hold the ball and eat clock.
Goal
Force a 10-second violation (goalie must clear the crease within 10 seconds) or a turnover in the defensive half. If we get the ball back in the offensive half, we have an immediate scoring opportunity.
Coach Cues
- "PRESS!" — initiate the press ride on the next dead ball or turnover
- "KILL THE OUTLET!" — deny the goalie's first pass
- "STAY ON YOUR MAN!" — riders are leaving their assignments to chase the ball
Drill Sequence
- 3v3 half-field ride: 3 riders vs 3 clearers, no goalie. Riders must force a turnover or 10-second call.
- 6v6 ride: full ride unit vs full clear unit. Live repetitions.
- 7v7 ride with goalie: game-realistic clearing situation. Ride must force a turnover or delay clear past 20 seconds.
BTB Zone Ride (Secondary)
3-3 Zone Ride Formation
Three attackmen form a line across the offensive half near the restraining line. Three midfielders form a second line near the midfield line. The ball must go through both lines to clear successfully.
- Force ball to the sideline: Zone riders shift toward the ball, taking away the middle of the field. The sideline becomes a wall — trap the ball carrier against it.
- Deny the middle: The center rider in each line protects the middle of the field. Skip passes through the middle are the zone ride's weakness — take them away.
Dead Ball Ride
On dead balls (after a goal, out of bounds), assign one rider to face-guard the inbounder's nearest option. The remaining riders set up in the zone. The inbounder is forced to throw over the top or into traffic.
BTB Soft Ride / Match-Up Ride
When to Use
Used when protecting a lead in the final minutes. We do not want to gamble with an aggressive ride that could result in a fast break against us. Instead, we match up and contain.
- Each rider matches to a specific clearer — stay with your man, do not leave him
- Contain but do not overcommit — no lunging, no gambling
- Force a slow clear — eat clock, make them work for every yard
- If the clear is successful, fall back into the defensive set immediately
Clear Install
Clearing is possession lacrosse. The team that clears the ball effectively controls the game. Every cleared ball is a guaranteed offensive possession. Every failed clear is a turnover in the worst possible area of the field. We treat clearing with the same importance as our offensive and defensive systems.
Standard Clear (1-4-2)
Formation
- Goalie: Starts with the ball. Surveys the field. Makes the first outlet pass.
- 1 Short-Stick Defensive Midfielder (SSDM) or Close D: Nearest defender to the goalie provides the first outlet.
- 4 Midfielders: Spread across the midfield area — two on each side. They create width and provide outlets at every level.
- 2 Attackmen: Positioned at the attack restraining line on each side. They stretch the ride vertically.
Primary Sequence
- Goalie outlets to the nearest defenseman (strong side)
- Defenseman swings the ball to the opposite-side defenseman
- Opposite defenseman throws the long pass to a breaking midfielder on the far side
- Midfielder catches and carries across the midfield line
Key Teaching Points
- Never clear through the middle of the field — that is where rides are densest
- Move the ball to the opposite side of the ride pressure — attack the weak side of the ride
- Midfielders must get open — do not stand still. V-cut, change direction, come back to the ball.
- If nothing is open, the goalie resets — brings the ball back behind the cage and starts over. No panic.
Fast Break Clear
- Goalie hits the first open defender — do not wait for the perfect pass
- Defender immediately throws ahead to the breaking midfielder — look up the field first
- We want a 4v3 or 3v2 push — speed kills in transition
- Make a quick decision: pass or shoot. Do not hold the ball in transition — the defense is recovering every second you wait
- Attackmen must get wide to stretch the defense — create driving lanes for the midfielders
Clear vs Press Ride
Identifying the Press
Look for face-guarding on the defensemen and midfielders. If the ride is pressing, their players are man-to-man on our clearers. The counter is to move the ball quickly and use skip passes to beat the pressure.
Counter Strategies
- Skip pass over the press: If the rider is face-guarding, the goalie throws over the top to the far-side defender or midfielder
- Change levels: A midfielder drops down from the midfield line to provide a closer outlet. The rider has to choose: follow him or stay in position
- Goalie holds and resets: If nothing is open, the goalie brings the ball back behind the cage and the clear resets. Do not force a pass into pressure — that is how turnovers happen.
- Adjacent D outlet: The adjacent defenseman comes across to provide a second outlet option for the goalie
Goalie Clear Options
Outlet Left
Strong-side defenseman. The most common first pass. The goalie looks left first in our system.
Outlet Right
Weak-side defenseman. Used when the strong side is covered or when the ride overloads the strong side.
Long Pole Carry
Goalie runs the ball to the midfield line himself if a lane opens. High reward — saves a pass — but risky if the goalie gets trapped.
Bomb
Long pass to a breaking midfielder 40+ yards downfield. High risk, high reward. Only throw this if the midfielder is wide open and the clear is under heavy pressure.
Face-Off Curriculum
FOGO Development
- 3 certified FOGOs per team minimum. We never go into a game with fewer than 3 face-off specialists on the roster. Injuries happen. Foul trouble happens. We must have depth.
- Face-off reps: 10 minutes every practice. Non-negotiable. Even on days when face-offs are not the primary focus, every FOGO gets live reps.
- FOGO conditioning: FOGOs must be in elite cardiovascular shape. They sprint off the face-off win, get off the field, and rest for 30 seconds before the next one. The face-off is a burst sport within a sport.
- Stance: Knuckles down, reverse grip on the dominant hand, body low to the ground, butt up, head over the ball. The lower you are, the faster you are.
5 Core Face-Off Techniques
1. Clamp
Trap the ball under the head of the stick on the whistle. Rake the ball back toward your body. Stand up with possession. The most fundamental technique — every FOGO must master the clamp before learning anything else.
2. Plunger
Push the head of the stick forward through the ball on the whistle. Pop up and scoop. The ball goes forward — wings must read this and release to the forward area. Best against opponents who clamp.
3. Motorcycle
Twist your wrist in a motorcycle-grip motion on the whistle. Redirect the ball laterally to the wing. Requires precise timing and wrist strength. Best when you have a dominant wing player on one side.
4. Rake
Clamp the ball and immediately rake it back through your legs. Creates separation between you and the opponent. Best against bigger, stronger FOGOs who try to overpower you at the X.
5. Jump
Quick jump on the whistle — get your body over the ball before the opponent reacts. Fight for possession with body position and hand speed. Best on fast whistles and against slower opponents.
Wing Play
Wing Positions & Responsibilities
- Strong-side wing: Lines up on the side of the FOGO's dominant technique. His job is to be the primary outlet — crash to the ball or release forward based on the face-off result.
- Weak-side wing: Lines up opposite. His job is to contain the opposing wing and provide a secondary outlet. If the ball goes to his side, he must win the ground ball.
Ground Ball Priority
First to the ball wins. Ground balls are won with effort, not skill. Get low, get your hands to the dirt, scoop through the ball and protect with your body. Never bat at the ball — scoop it. Never reach — run through it.
Wing Reads
- Clamp/Rake: Ball stays in the center or goes backward. Wings crash to the center. Both wings collapse on the ball. First man scoops, second man boxes out.
- Plunger/Jump: Ball goes forward. Wings release forward and look for the loose ball ahead of the face-off X. Do not crash — sprint forward.
- Motorcycle: Ball goes laterally. The wing on the side the ball is directed to charges hard. Opposite wing sprints to back up.
Face-Off Drills
- Dry Reps (50 per session): No opponent. FOGO sets up, simulates the whistle, executes the technique. Focus on hand speed, body position, and clean execution. 10 reps per technique (clamp, plunger, motorcycle, rake, jump).
- Live 1v1 (Best of 10): FOGO vs FOGO. Full speed, full contact. The winner gets to call the next technique. The loser does 5 push-ups. Track wins and losses on the Face-Off Specialist Log.
- Wing Reaction Drill: Face-off happens at the X. Two wings on each side. On the whistle, the face-off occurs and the wings must react to the ball direction — crash or release. Score: first team to scoop and clear wins the rep.
- 3v3 Face-Off Unit (First to 5): FOGO + 2 wings vs opposing FOGO + 2 wings. Full face-off, wings react, first team to secure possession and carry past the restraining line scores a point. First to 5 wins.
- Pressure Face-Offs: Simulate game conditions. Coaches yell crowd noise. A "referee" (assistant coach) controls the whistle timing. Alternate between quick whistles and delayed whistles. Penalty: if the FOGO false-starts, the opposing team gets a free possession.
Game Situation Face-Offs
Tied, Final 2 Minutes
Best FOGO on the field. Known formation. Execute the team's best technique. Wings crash hard — we need this possession. If we win, we hold for the last shot. If we lose, ride hard and get it back.
Down 1, Need Possession
Aggressive attack. All wings crash regardless of ball direction. We gamble for the ground ball. If we lose the face-off clean, the wings still have a chance on the ground ball. Leave nothing to chance.
Up 2, Protect Lead
Conservative. Secure possession and clear. Do not take risks. If we win the face-off, eat clock. If we lose, fall back into the ride and play defense. Protect the lead with smart lacrosse.
Overtime
Best FOGO, known play call, execute to perfection. The overtime face-off is the most important face-off of the game. We practice this scenario every week. The FOGO knows his technique, the wings know their reads, and the play is called before we step on the field.
Man-Up / Man-Down
Special teams win close games. A team that converts 50% of its man-up opportunities and kills 70% of its man-down situations will win more games than it loses. We practice EMO and Man-Down every week.
Extra Man Offense (EMO / Man-Up 6v5)
1-3-2 Formation
- 1 Up Top: The primary ball carrier and dodger. He initiates the offense from the top of the box.
- 3 Across the Middle: Left wing, right wing, and a high crease / point player. They move the ball around the perimeter and look for seams in the defense.
- 2 Crease: Low left and low right. They are the primary finishers. They position for feeds, screen the goalie, and crash for rebounds.
Ball Movement Principles
- Skip passes: The skip pass is the most dangerous weapon in EMO. It forces the defense to rotate across the entire formation, creating open shooting lanes.
- Quick ball reversal: Move the ball faster than the defense can rotate. If we swing the ball from one side to the other in 2 passes, someone is open.
- Shoot when you see grass: If you have an open lane to the goal — no defender in the way — shoot. Do not pass up a clean look.
- 2-man game from up top: The top player dodges and dumps to the crease when the slide comes. Simple, effective, high-percentage.
3 Set Plays for EMO
"WHEEL"
Rotation play. All 5 perimeter players rotate one position clockwise on the coach's call. The ball moves with the rotation. The defense must rotate to keep up — any hesitation creates an open shooter. The crease players hold position and look for feeds during the rotation confusion.
"HAMMER"
Skip-to-crease play. The ball starts up top. The top player fakes a dodge right, then throws a skip pass to the far-side crease player. The crease player catches and shoots in one motion. If the skip is denied, the ball goes to the wing, who feeds the near-side crease.
"BOX"
Overload one side. Three players stack on the right side of the formation. The ball is swung to the right. The defense shifts to cover the overload, leaving the left-side crease player open. Quick skip pass across to the open crease for a point-blank shot.
Man-Down Defense (5v6)
Pentagon / Box+1 Formation
Five defenders form a pentagon (or a box with one chaser). Four defenders protect the crease in a diamond shape. The fifth defender pressures the ball. As the ball moves, the entire pentagon rotates.
Key Principles
- Rotate as a unit: When the ball moves, everyone moves. The pentagon shifts as one. If one defender is late, a seam opens and the offense scores.
- Never chase: Man-down defenders do not chase the ball carrier. They stay in their zone and let the ball come to them. Chasing creates open shooters behind you.
- Deny the skip pass: Always have a defender in the skip-pass lane. The skip pass is the most dangerous pass against a man-down defense — if it gets through, someone has a clean shot.
- Goalie communication: The goalie is the sixth defender. He must call every rotation: "ROTATE LEFT," "ROTATE RIGHT," "TOP," "CREASE." The defense cannot function without the goalie's voice.
- When to pressure: Only pressure the ball on an adjacent pass — when the ball is passed to the player next to the current ball carrier, the nearest defender jumps out to pressure. On skip passes, stay home and rotate.
- Kill the clock: Every second the man-up offense spends passing the ball without shooting is a win for the man-down defense. Make them work for every pass. Force them to execute 5-6 passes to get a shot — most teams cannot do that.
Practice Diagrams
Eight core field diagrams illustrating our offensive and defensive alignments, ride and clear formations, face-off positioning, and special teams sets. Red markers (X) represent offense, blue markers (O) represent defense. Arrows indicate player movement.
Practice Plans
25 scripted practice plans organized across five progressive phases. Each plan is 90 minutes (unless noted) with a minute-by-minute breakdown. Every drill has a purpose. Every minute is accounted for.
Phase 1 — Foundation (Plans 1-5)
Equipment
Schedule
Key Coaching Points
- Today sets the tone for the entire season — energy must be elite from the first whistle
- During wall ball: watch for players who cradle after catching instead of quick-sticking — this slows their release
- Ground balls are won with effort, not skill — reward the player who goes hardest, not the one who gets lucky
- The scrimmage is for YOUR evaluation, not their competition — observe quietly and take notes
Common Mistakes
- Players standing upright during ground balls — must get their butt down and hands to the ground
- One-handed scooping — always two hands, always
- Players watching the ball instead of scooping through it — run through the ball, do not stop over it
Equipment
Schedule
Key Coaching Points
- Passing accuracy is more important than velocity — hit your target before you throw hard
- Catching: give with the ball — soft hands, cradle immediately, protect the stick
- Shooting: aim for a 2-foot by 2-foot window. If you cannot put it in a window, you are not ready to shoot in a game
- 2v1: the ball carrier's job is to make the defender commit — if the defender does not move, you have the shot
Common Mistakes
- Dropping the stick head back on the pass — keep the head above the shoulder, snap forward
- Catching with stiff arms — arms must give with the ball to absorb impact
- Shooting high — almost every youth player shoots high. Force low shots only. Penalty for high shots: 5 push-ups.
Equipment
Schedule
Key Coaching Points
- Defense starts with your feet, not your stick — if your feet are right, everything else follows
- Never cross your feet — shuffle, drop step, shuffle. Crossing feet means you can be juked
- Force the dodger to his weak hand — know the scouting report, know the tendencies
- Checks are supplements to good position — a well-positioned defender does not need to check often
Common Mistakes
- Standing straight up — must stay low with knees bent and hips loaded
- Lunging at the ball carrier — stay in your stance, let the ball carrier come to you
- Turning hips and running with the dodger — maintain defensive angle, do not turn and chase
Equipment
Schedule
Key Coaching Points
- Every dodge must have a purpose — you are dodging to create a shot for yourself or a pass for a teammate
- Off-ball movement is just as important as the dodge — if off-ball players stand still, the defense does not have to work
- The 2-count rule: if you cut through the crease and do not receive within 2 seconds, clear out immediately
- 4v3: the open man MUST shoot. Passing up an open shot is worse than missing.
Common Mistakes
- Dodging east-west instead of north-south — dodges must gain ground toward the goal
- Telegraphing the dodge — looking at the direction you plan to dodge before you start
- Cutting without purpose — every cut must be timed to the ball movement
Equipment
Schedule
Key Coaching Points
- Face-offs are a skill that requires daily repetition — treat FOGOs like specialists, not role players
- Hand speed beats strength at the face-off X — quick hands, low body
- Wings must read, not guess — watch the face-off, then react to ball direction
- Ground balls on the wing are effort plays — first man to the ball wins, period
Common Mistakes
- Standing too tall at the X — body must be low, butt up, head over the ball
- Wings crashing on every face-off regardless of result — must read and react, not guess
- FOGOs focusing on power instead of technique — technique wins face-offs, power wins fights
Phase 2 — System Install (Plans 6-12)
Equipment
Schedule
Key Coaching Points
- Spacing is the foundation — if spacing breaks down, nothing works
- The ball must move faster than the defense can shift — quick ball, quick decisions
- Every player must know every position — we rotate, we do not specialize until game day
- The 6v3 shell is the most important teaching tool — use it to install reads
Common Mistakes
- Players bunching on the ball side — backside must maintain width
- Holding the ball too long — 4-second rule: pass or dodge within 4 seconds
- Cutting without the passer seeing you — make eye contact before you cut
Equipment
Schedule
Key Coaching Points
- Plays are starting points, not scripts — execute the first action, then read and react
- The pick must be legal: feet set, stick in, no moving screens
- Communication is critical — the ball carrier must call the play loud enough for all 6 to hear
- Shot selection: execute the play, but only shoot if you have a quality look
Common Mistakes
- Rushing the play — the first action must be deliberate and well-timed
- Picks that are moving — illegal screens kill possessions with penalties
- Players forgetting their role in the play — quiz them constantly
Equipment
Schedule
Key Coaching Points
- Man defense is about positioning, not athleticism — a well-positioned slow defender beats a poorly positioned fast one
- Communication is the backbone of team defense — if you are not talking, you are not defending
- Deny the crease at all costs — no inside position, ever
- Every defender must know where the ball is at all times — lose the ball, lose the game
Common Mistakes
- Off-ball defenders ball-watching and losing their man — must see both man and ball
- On-ball defender giving too much cushion — be aggressive but controlled
- No communication — silent defense is bad defense
Equipment
Schedule
Key Coaching Points
- The slide must be decisive — hesitation kills the defense. Go or do not go. Never be caught in between.
- The fill is just as important as the slide — an unfilled crease is an easy goal
- The goalie is the quarterback — he must direct every rotation with his voice
- Recovery rotation must happen immediately — the defense cannot rest until all 6 are in position
Common Mistakes
- Sliding too early (before the dodger beats his man) — creates unnecessary rotation
- Sliding too late (after the dodger has a clean shot) — better early than late, but on time is best
- Forgetting to fill the crease — the most common and most costly mistake in team defense
Equipment
Schedule
Key Coaching Points
- Ride discipline: stay on your man, do not chase the ball — the ball moves faster than you do
- Kill the outlet: the goalie's first pass is the most important pass of the clear — deny it
- Body checks during the ride are legal and encouraged — physical rides create turnovers
- Conditioning is the key to riding — tired riders give up, fresh riders create turnovers
Common Mistakes
- All 6 riders chasing the ball instead of covering their assignments — creates wide-open clearers
- Riders giving up after the first pass — the ride is not over until the ball crosses midfield
- Fouling during the ride — aggressive pressure, not illegal contact
Equipment
Schedule
Key Coaching Points
- The goalie is the point guard of the clear — he sees the whole field, he makes the first decision
- Never force a pass into pressure — reset and try again. Patience beats panic.
- Midfielders: come back to the ball to receive — do not wait for the pass to come to you
- Fast break clears are game-changers — if you see the numbers advantage, attack immediately
Common Mistakes
- Goalie panicking and throwing into traffic — must stay calm and read the field
- Clearing through the middle — the middle of the field is the danger zone, stay wide
- Midfielders standing still — you must create separation with movement to get open
Equipment
Schedule
Key Coaching Points
- This practice is an evaluation — coaches should take more notes than give corrections
- The face-off unit must function as a 3-man team, not 3 individuals
- The scrimmage reveals what needs more work in Phase 3 — watch for breakdowns and trends
- Players who chose to work on their weaknesses during free choice time show maturity
Common Mistakes
- Players choosing to work on strengths during free choice instead of weaknesses — challenge them
- Forgetting the system under scrimmage pressure — this reveals what is not yet internalized
- Face-off wings not crashing hard enough — wing effort is directly tied to possession outcomes
Phase 3 — Integration (Plans 13-18)
Equipment
Schedule
Key Coaching Points
- Speed kills in transition — every second you wait, another defender recovers
- First pass must go ahead, not sideways — attack before the defense sets
- 4v3 is the most common opportunity — drill until reads are automatic
- If transition is not there, settle and run the system
Common Mistakes
- Ball carrier running head-down into traffic instead of reading the open man
- Trailing players not sprinting to fill lanes
- Forcing a shot when the defense has recovered — recognize when to settle
Equipment
Schedule
Key Coaching Points
- Get between your goal and the ball first — positioning before matchup
- Communication is the difference between organized defense and chaos
- Take away the crease first — the most dangerous spot in transition
- Every extra pass gives your team one more second to recover
Common Mistakes
- Defenders jogging back instead of sprinting — transition D is a full sprint
- Matching up with nearest player instead of most dangerous one
- Leaving crease unprotected to pressure ball — crease first, pressure second
Equipment
Schedule
Key Coaching Points
- EMO: ball moves faster than defense rotates — stagnant ball = dead possession
- EMO: shoot when you see grass
- Man-Down: pentagon rotates as one — one late defender opens a seam
- Man-Down: goalie is the quarterback
Common Mistakes
- EMO holding ball too long — clock is the enemy
- EMO taking outside shots when inside feeds are available
- Man-Down chasing ball carrier out of the zone
Equipment
Schedule
Key Coaching Points
- Goalie communicates BEFORE plays happen — anticipation beats reaction
- Slide timing is goalie's responsibility
- Goalie footwork is the foundation of saves
- Clear decision-making must be drilled
Common Mistakes
- Calling slide too late — call when dodger starts to beat his man
- Dropping stick below waist — stay high in the shooting lane
- Throwing first clear pass without reading the ride
Equipment
Schedule
Key Coaching Points
- Inside 5 yards, release in under 1 second
- The 2-man game is the most common scoring play
- Crease players keep sticks up and ready always
- Finishing is a drilled skill — repetition creates muscle memory
Common Mistakes
- Crease attackmen turning their back to the ball
- Winding up inside the crease — quick hands only
- Feeds thrown too high or low — must hit stick-side hip
Equipment
Schedule
Key Coaching Points
- This is evaluation — resist stopping play to teach
- Film does not lie
- Scrimmage should feel like a real game
- The 5-minute film preview creates immediate accountability
Common Mistakes
- Coaches intervening too much — let players play
- Players dogging it — the camera changes behavior
- Skipping the film preview
Phase 4 — Competition Prep (Plans 19-22)
Equipment
Schedule
Key Coaching Points
- Scouting is an advantage only if players internalize it — quiz them
- Do not overthink the adjustments — keep it simple: one offensive adjustment, one defensive adjustment
- The scout team must take their role seriously — bad scout work = bad preparation
- Face-off intelligence is a real weapon — know the opponent's tendencies at the X
Common Mistakes
- Information overload — give players 2-3 key adjustments, not 10
- Scout team not accurately mimicking the opponent — garbage in, garbage out
- Players dismissing scouting as unnecessary — preparation separates good teams from great ones
Equipment
Schedule
Key Coaching Points
- Composure wins close games — panicked teams make mistakes
- Clock awareness: every player must know the score, time, and situation
- When protecting a lead, turnovers are the enemy — take care of the ball above all else
- Overtime is won by the team that executes one play perfectly
Common Mistakes
- Taking quick shots when leading and trying to eat clock
- Fouling when protecting a lead — discipline wins, penalties lose
- FOGO rushing in overtime instead of executing his best technique
Equipment
Schedule
Key Coaching Points
- Confidence is built, not found — today's purpose is to build it through competition and success
- Celebrate effort and toughness, not just goals — the hardest worker gets the loudest recognition
- Team chemistry matters in tight games — players who like each other play harder for each other
- Fun and competition are not opposites — the best teams compete joyfully
Common Mistakes
- Letting the energy drop — keep the music on, keep the competitions flowing
- Only recognizing the best players — find something to praise in every player today
- Making it too serious — this is a confidence-building day, not a correction day
Equipment
Schedule
Key Coaching Points
- Every detail matters: replicate the pre-game routine, the speeches, the halftime, the post-game
- The assistant coach as referee adds realism — players must adjust to whistles and calls
- Halftime adjustments should be practiced — keep them short (2-3 changes only)
- Post-game specificity is critical — name players and plays, not generalities
Common Mistakes
- Treating it like a scrimmage instead of a game simulation — the details matter
- Coaches not managing the sideline (substitutions, timeouts) — practice your coaching too
- Halftime speech running too long — you have 5 minutes, use them wisely
Phase 5 — Championship Prep (Plans 23-25)
Equipment
Schedule
Key Coaching Points
- This is a sharpening practice, not a teaching practice — polish, do not rebuild
- The mental walk-through reveals who truly understands the system
- Film of their own success builds belief — let them see themselves winning
- Light live ensures the body is ready without risking injury
Common Mistakes
- Going too hard physically — save the energy for the tournament
- Overloading adjustments — 2-3 max, or nothing sticks
- Coaches showing anxiety — your calm confidence transfers to the team
Equipment
Schedule
Key Coaching Points
- 60 minutes only — do not overwork the body the day before competition
- Energy and confidence are the goals — every drill should end with players feeling good
- The tournament format talk eliminates anxiety — uncertainty creates nerves
- Coaches: your energy today sets the tone for tomorrow. Be positive, confident, and composed.
Common Mistakes
- Going too long or too hard — 60 minutes max, light intensity
- Introducing new concepts — this is not the time to teach, it is the time to believe
- Coach showing nervousness — players mirror your energy, so bring calm confidence
Equipment
Schedule
Key Coaching Points
- 30-45 minutes only — this is a mental preparation session, not a physical one
- Visualization is a proven performance tool — take it seriously
- The pre-game script eliminates first-possession jitters — players know exactly what to do
- The team ritual builds identity — it is the last emotional anchor before competition
- The Championship Speech is the culmination of everything — deliver it with conviction
Common Mistakes
- Running too long — keep it under 45 minutes, period
- Skipping visualization — it feels silly, but it works. Make them do it.
- Giving a flat speech — this is your moment too. Bring everything you have.
Coach Scripts
Ten word-for-word scripts for the defining moments of the season. Memorize the spirit, not the exact words. Deliver with conviction. Look every player in the eye. Mean every word.
Player Development Tracking Sheets
Printable tracking sheets for player evaluation, attendance, film study, goal setting, face-off specialist development, and coach self-evaluation. Print on white paper for pen-and-paper use.
Individual Skills Checklist
| Skill | Date | Rating (1-5) | Notes |
|---|---|---|---|
| Stick Skills | |||
| Passing — Right Hand | |||
| Passing — Left Hand | |||
| Catching — Right Hand | |||
| Catching — Left Hand | |||
| Ground Balls | |||
| Dodging | |||
| Roll Dodge | |||
| Face Dodge | |||
| Split Dodge | |||
| Bull Dodge | |||
| Shooting | |||
| Overhand — Right | |||
| Overhand — Left | |||
| Sidearm | |||
| Behind-the-Back | |||
| Quick Stick / Crease Finish | |||
| Defense | |||
| Defensive Stance / Footwork | |||
| Body Checking | |||
| Stick Checking (Poke/Slap/Lift) | |||
| Stick Protection | |||
| IQ & Intangibles | |||
| Communication | |||
| Off-Ball Movement | |||
| Game IQ / Decision Making | |||
| Effort / Hustle | |||
Practice Attendance Log
| Player Name | W1 | W2 | W3 | W4 | W5 | W6 | W7 | W8 | W9 | W10 | W11 | W12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
P = Present · A = Absent · T = Tardy · X = Excused
Film Study Completion Tracker
| Player Name | Wk1 | Wk2 | Wk3 | Wk4 | Wk5 | Wk6 | Wk7 | Wk8 | Wk9 | Wk10 |
|---|---|---|---|---|---|---|---|---|---|---|
Y = Completed · N = Not Completed · Record quiz score (1-5) in cell
Season Goal Sheet
| Player Information | |
|---|---|
| Player Name | |
| Position(s) | |
| Graduation Year | |
| Individual Goals | |
|---|---|
| Goal 1 (Skill) | |
| Goal 2 (Fitness) | |
| Goal 3 (Mental/IQ) | |
| Team Goals | |
|---|---|
| Team Goal 1 | |
| Team Goal 2 | |
| Mid-Season Check-In | |
|---|---|
| Date | |
| Goal 1 Progress (1-5) | |
| Goal 2 Progress (1-5) | |
| Goal 3 Progress (1-5) | |
| Adjustments Needed | |
| End-of-Season Reflection | |
|---|---|
| Date | |
| Goal 1 Final (1-5) | |
| Goal 2 Final (1-5) | |
| Goal 3 Final (1-5) | |
| Biggest Improvement | |
| Offseason Focus | |
Face-Off Specialist Log
| Date | Practice W | Practice L | Win % | Game W | Game L | Win % | Technique | Notes |
|---|---|---|---|---|---|---|---|---|
FOGO: _________________ Techniques: Clamp / Plunger / Motorcycle / Rake / Jump
Coach Self-Evaluation Form
| Practice Info | |
|---|---|
| Date | |
| Practice Plan # | |
| Focus Area | |
| Category | Rating (1-5) | Notes |
|---|---|---|
| Practice Execution | ||
| Energy & Enthusiasm | ||
| Player Engagement | ||
| Teaching Clarity | ||
| Individual Feedback | ||
| Positive Reinforcement | ||
| Time Management | ||
| Game-Day Preparation |
| Reflection | |
|---|---|
| What went well? | |
| What would I change? | |
| One improvement for next practice | |
Film Study Assignments
A 10-week progressive film study curriculum. Each week has a focus, viewing assignment, analysis questions, and a deliverable. Film study is not optional — it is how we develop lacrosse IQ.
Assignment: Watch one full quarter of a Division I college lacrosse game. Focus exclusively on passing and catching.
Watch For: Hand position on the pass. Follow-through toward the target. How players catch on the run — soft hands, giving with the ball, immediate cradle. Quick-stick release speed.
Questions: (1) How many passes were one-handed vs two-handed? (2) Did you see any drops? What caused them? (3) Identify one elite passer — what made him stand out? (4) How did passing speed differ between settled offense and transition?
Deliverable: Write 3 sentences: one thing learned about passing, one about catching, one thing to work on in your own game.
Assignment: Watch 3 college dodging highlight reels. Pause and rewind each dodge at least once.
Watch For: How the dodger sets up the move — change of speed, body position. Dodge technique (roll, face, split, bull). What happened after — shoot, pass, or turnover?
Questions: (1) Identify the technique in 5 examples. (2) What was the setup move? (3) Strong hand or weak? (4) How did the defense react?
Deliverable: List 5 dodges: technique, setup, and result for each.
Assignment: Watch one full half. Focus only on the defense — ignore the ball carrier, watch off-ball defenders and the goalie.
Watch For: Off-ball positioning relative to ball and man. Slide triggers. Communication cues (body language, pre-positioning).
Questions: (1) Count slides in the half — how many on time vs late? (2) Identify one breakdown — what caused it? (3) How did the goalie direct the defense? (4) Post-slide recovery or goal?
Deliverable: Draw the slide package observed (crease slide + fill). Describe the rotation.
Assignment: Watch a college face-off highlight compilation. At least 15 face-offs.
Watch For: FOGO technique (clamp, plunger, motorcycle, rake, jump). Wing reactions — crash vs release. Ball direction per technique.
Questions: (1) Most common technique? (2) Identify 3 face-offs where wing play determined the outcome. (3) Any false starts? (4) Did FOGOs change technique in close games?
Deliverable: Chart 10 face-offs: technique, result, wing play, outcome.
Assignment: Watch one full quarter focused on offensive possessions. Diagram at least one play.
Watch For: Formation (1-4-1, 2-3-1, etc.). How the shot was created — dodge, pick, feed, skip pass. Pass count before the goal. Shot location.
Questions: (1) What formation? (2) Diagram one play start to finish. (3) Possessions ending in shot vs turnover? (4) Highest-percentage shot and why it was open.
Deliverable: Draw one offensive play. Label players, movements, shot location. Explain what made it work.
Assignment: Watch a full game. Track every transition opportunity (fast break, early offense). Focus on 4v3 and 3v2 situations.
Watch For: Ball speed up the field after saves/turnovers. First decision: pass or carry? Who scored in 4v3 and why? Defense recovery time.
Questions: (1) How many transition opportunities? How many goals? (2) Key decision that created each transition goal? (3) Failed transitions — too slow, bad pass, or D recovered? (4) Describe one 4v3 play's decision-making.
Deliverable: Track 5 transition opportunities: situation, key decision, outcome.
Assignment: Search for college EMO/man-up highlights. Watch at least 5 man-up possessions.
Watch For: EMO formation. Ball movement pattern. When the shot was taken — what pass created it? Man-down rotation.
Questions: (1) EMO formation used? (2) Passes before the shot on each possession? (3) Which was the "money pass"? (4) What did the man-down defense do right when they killed it?
Deliverable: Describe the ball movement pattern for the best EMO goal. Passes, shot location, defensive mistake.
Assignment: Watch a full game focused on every clearing situation after saves/turnovers.
Watch For: Goalie's outlet speed. Clear direction — strong side or weak? Fast break push or settled formation? Ride pressure.
Questions: (1) Successful vs failed clears? (2) Goalie's first look each time? (3) One disrupted clear — what went wrong? (4) One clean fast-break clear — what worked?
Deliverable: Track 8 clears: first pass, direction, fast break or settled, result. Calculate success rate.
Assignment: Watch a complete college game. Track every possession for both teams.
Watch For: Total possessions. How each ended: goal, shot on goal, turnover, penalty. Face-off wins. Clear success rate.
Questions: (1) Which team had more possessions? Did they win? (2) Shooting percentage per team? (3) Turnovers per team? (4) Face-off correlation to final score? (5) Single biggest factor in the outcome?
Deliverable: Create a stat sheet: possessions, goals, shots, turnovers, face-off wins, clears, penalties. One-paragraph analysis of why the winner won.
Assignment: Watch your own game or scrimmage film. The most important assignment of the season.
Watch For: Your positioning on every play. Your effort level — sprinting or jogging? Your communication — talking or silent? Your decision-making — right reads or wrong?
Rate Yourself (1-5):
- Positioning: Right spot on every play? (1 = rarely, 5 = always)
- Effort: Sprint on every play, transition, ride? (1 = coasted, 5 = relentless)
- Communication: Talk on D, call for ball, direct teammates? (1 = silent, 5 = constant)
- Lacrosse IQ: Smart decisions with and without the ball? (1 = poor, 5 = elite)
Deliverable: Your 4 ratings and one specific change for the next game. Be honest. Film does not lie.