Academy
Program Philosophy
The BTB Standard
Be The Best Lacrosse is not a recreational program. We are a development-first club that exists to prepare athletes for the next level — whether that is high school varsity, college recruitment, or the highest level of club competition on Long Island. Every decision we make as a staff — every drill, every repetition, every word we say on the sideline — must be measured against one question: Does this make our players better?
What We Demand from Players
Effort
100% in every rep, every sprint, every drill. There are no spectators at a BTB practice. If you are standing still, you are doing it wrong.
Coachability
Receive corrections with your head up and eyes forward. "Got it, coach" and immediate adjustment. Arguing, eye-rolls, or slow corrections are a direct violation of the BTB standard.
Communication
Talk on the field. Call "ball," "help," "mine," "shot," "clear." Silence on a lacrosse field is losing ground. We are a loud, communicating unit.
Preparation
Arrive 10 minutes early. Stick is taped, cleats are laced, you know today's practice focus. Film assignments completed before practice.
Accountability
Own your mistakes. Identify what happened, fix it. Blame, excuses, and deflection have no place on this team. We solve problems; we do not create them.
Identity
When you wear a BTB jersey, you represent every player and coach who came before you. Compete like it. Behave off the field like it. Be the best version of yourself, every day.
What We Demand from Coaches
- Preparation: Every practice plan is written out in full before you arrive at the field. No improvisation. If a drill is not planned, it does not happen.
- Presence: Put your phone away. You are coaching. Every eye on the field, every correction made in real time.
- Consistency: The standard you walk past is the standard you accept. Call everything. Every time. Do not make exceptions for your favorite players.
- Positivity with Edge: Demand excellence — but never humiliate. Correction must come with instruction. Tell them what was wrong, show them the right way, let them do it again.
- Film Homework: Coaches review film before evaluating players. Bring specific observations. "You dropped three balls on your weak side in the second half" beats "you need to work on catching."
- Communication: Coaches talk to each other. If you see something, say something. We are a unified staff — no side conversations, no undermining.
- Development Over Wins: We coach for the long game. A player who improves every week is more important than a score. Development decisions are never compromised for short-term results.
The BTB Competitive Edge
Programs that beat us — when they do — will rarely be more talented. They will be more organized, more disciplined, or they will catch us on an off day. Our job is to eliminate off days through relentless preparation.
Our edge lives in three places:
System Depth
We install an offensive system, a defensive system, a ride, a clear, and a draw control curriculum. Most clubs run plays. We run a program. Every player knows every role in every situation.
Draw Dominance
The team that wins the draw wins possession. We develop at minimum three draw specialists per team and drill draw control situations every single practice. This is not optional.
Situational Mastery
Down 1 with 2 minutes left. Up 1 with 1 minute left. Overtime draw. We practice every game situation repeatedly until the correct response is automatic — not thought about, just done.
Offensive Install Progression
The BTB offensive system is installed in six stages. Each stage builds on the previous. Do not advance to the next stage until the current one is executed at game speed with correct spacing and communication. Rushing the install is the most common coaching mistake in club lacrosse.
Positioning & Spacing — The 3-3 Formation
Core Concepts
- Formation: Three attackers (two wings, one crease), three midfielders (one top, two wings). This is our base for all offensive sets.
- 5-Meter Rule: Every player must maintain at minimum 5 meters of space from their nearest teammate when no ball action is occurring. Crowding kills our offense.
- Lane Discipline: The field is divided into three vertical lanes — left, center, right. Own your lane. Do not cross into an occupied lane without a clear reason (cut, screen, set play).
- No Stacking: Two players may never occupy the same space within 4 meters of each other without a purposeful action (pick and roll, crease exchange). Stacking creates defenders and collapses our spacing.
Coach Cues
- "Spread it!" — spacing has collapsed, everyone find their spot immediately
- "Own your lane!" — player has drifted into a teammate's territory
- "Stack — reset!" — two players are too close without purpose
- "Find your five!" — remind players to check spacing distance
Motion Offense Principles
Cut-Replace Rule
Every time a player cuts toward the ball or the cage, the nearest teammate replaces into that player's vacated space. This is continuous — the offense is always in motion, always balanced.
Backdoor Cuts
When a defender over-plays the passing lane, the offensive player immediately plants the outside foot and cuts backdoor (toward the crease, away from the ball). The passer must recognize the cut and deliver immediately — not after one pump fake. Timing is everything.
Timing Rules
- A player may hold the ball for no more than 3 seconds before passing, shooting, or driving. On the clock in your head: 1-one-thousand, 2-one-thousand, 3 — move it.
- Cuts must be timed to arrive when the passer can deliver — not early, not late.
- After a cut that does not result in a catch, immediately replace and reset. Do not stand and wait for a second look — you have killed the motion.
Screening
Legal screens are set stationary with feet shoulder-width apart. Set the screen, hold it for one count, release and roll. The cutter must read the screen angle and time their cut to the screener's outside shoulder. Call "screen left" or "screen right" so the cutter knows which way to go.
Attack Unit Work
Crease Attack
The crease attacker is our highest-value offensive player near the cage. Responsibilities: hold the crease space (3 feet from the crease line), read the goalie position at all times, call for feeds when open, crash rebound position on every shot. The crease attacker must be physical — play through contact, never shy away from the 8-meter arc.
Wing Attack
Wing attackers own the areas behind the cage extended to the 8-meter arc. Primary responsibilities: maintain behind-cage threat, execute the two-woman game on the wing, feed to cutting mids, drive into the 8-meter when the lane opens. Always have a continuation plan — drive or pass, never stall.
Behind-Cage Options
- Drive left or right around the cage (read the crease defender's hip)
- Feed to the crease cutter on a diagonal
- Skip pass to opposite wing for a catch-and-shoot
- Draw a double-team and dump to the mid cutting into space
3v2 Drills
Run three-attack vs. two-defender situations daily. Attack must move the ball in three passes or fewer to a quality shot. Defenders must communicate every slide — no silent defense allowed in this drill.
Midfield Unit
Shooting Lanes
Top mid owns the center shooting lane — 12-15 meters from the cage, directly in front. This is a prime shooting position. Whenever the top mid catches on the arc, they must read: Is the lane open? If yes — shoot. If not — drive one step to open the angle, then shoot or feed crease.
Transition Positioning
After a defensive stop or a clear, midfielders must sprint to their offensive positions before the ball arrives at midfield. No walking. No jogging. If the ball beats you to the offensive zone, you have failed your team. First sprint = first rule for mids.
Draw Win Responses
- Draw won by left wing: top mid sprints to the ball-side high, right mid holds weak-side, attack holds formation — immediate possession offense.
- Draw won to the middle: nearest mid picks up, top mid occupies top arc, wings spread — read and react.
- Draw won behind circle: nearest player picks up, sprint to the offensive end, no pause — treat it as a clear.
Full 6v6 Motion Offense
Integration
Stages 1-4 now work simultaneously. All six players read and react. No set sequences — this is true motion. The offense flows based on where the ball goes and what the defense gives you.
Hand Signals
- Closed fist (ball carrier): "Hold — I'm driving"
- Open hand point: "Feed me — I'm open"
- Two fingers up: "Set play call incoming"
- Circular wrist roll: "Reset — everyone get back to base"
Over-Rotation
The most common 6v6 error is over-rotation — too many players chasing the ball on one side, leaving the weak side completely open and unoccupied. When this happens, the skip pass to the weak side is the correct read. Train players to identify when the strong side is overloaded and immediately occupy weak-side space.
Set Plays
DUKE
Purpose: Top drive, backdoor, crease slip.
Top mid drives hard to the right, defender follows — back-cutter goes hard left baseline. If defender helps, crease slips to the open lane. Pass to the best option. Three reads, one action.
RED
Purpose: Two-woman game on the wing.
Right wing and right mid run a pick-and-roll on the wing defender. Wing drives off the pick, mid rolls to the feed lane. If defense switches, attack the switch immediately. High-percentage feed-and-finish play.
BLUE
Purpose: Free position — 3 variations.
BLUE-1: Shot on the draw (no look, immediate). BLUE-2: Pump fake, step right, shoot. BLUE-3: Dump to crease cutter who crashes from left. Call at the line, execute on the whistle.
CLEAR
Purpose: Midfield restart after possession gained.
Goalie initiates. Two defenders outlet wide. Mids flood the middle. Attack holds the top of the arc. Ball travels short-short-long. Everyone sprints, no hesitation.
Defensive Install Progression
Defense is our identity. Offense is talent-dependent. Defense is discipline-dependent. We can control our discipline every single day. Our defensive system demands communication, trust, and the willingness to be uncomfortable in the service of the team.
Individual Defense — The Foundation
Defensive Stance
- Athletic base: feet shoulder-width apart, knees bent, weight forward on the balls of your feet
- Stick held with two hands, head at hip height, horizontal and active — not drooping, not held high
- Eyes on the ball carrier's hip — not the ball, not the stick. The hip tells you where the body is going.
- One arm's length away from the ball carrier when on-ball. Close enough to check — far enough to react to a dodge.
Footwork
- Lateral slide: Push off the back foot, slide the front foot, keep your base. Never cross your feet on lateral movement.
- Drop step: Player drives past you — drop the back foot 45 degrees, recover your angle. Do not reach or lunge.
- Close-out: Approach the ball carrier at an angle, not straight on. Break down from full speed to defensive stance in two steps. A straight-line close-out is an invitation to be dodged.
Legal Checks
- Poke check: Short jabbing motion targeting the lower shaft of the stick. Quick, controlled, immediately withdrawn. Do not lunge or leave your feet.
- Lift check: Hook under the ball carrier's bottom hand to lift the stick from underneath. Must be controlled and from a legal angle.
- Slap check: Used sparingly. Downward motion on the stick shaft. Risk of a foul if contact is made on the arm or body. Only use when the ball carrier is stationary or mid-cradle.
Force Direction
Every on-ball defender has a force responsibility. We force right (toward our strong-side slide) unless scouting tells us otherwise. Defender positions their body to make the left drive the more difficult option. Force assignment is set at the top of every defensive possession by the goalie's call.
Ball-Side / Help-Side Responsibilities
On-Ball Defender
Your job: contest every shot, force direction, prevent penetration to the 8-meter arc. You are not trying to take the ball — you are making the ball carrier uncomfortable and forcing them into our defensive plan.
Off-Ball Defenders
One pass away: Deny the passing lane. Body positioned half-man toward the ball, stick in the passing lane, vision split between your player and the ball. Do not ball-watch.
Two passes away: Move to the help-side. Position yourself to see both your player and the ball. You are protecting the crease and ready to be the secondary slide.
Required Calls
- "Ball!" — I am on the ball carrier. Loud enough for the whole defense to hear.
- "Help!" — I am one pass away, I am denying the pass, and I am in deny position.
- "Shot!" — Yelled the instant a shot is released. Every defender crashes for the rebound. Every time. Non-negotiable.
- "Slide!" — The on-ball defender is beaten. Nearest slide comes now. Ball defender drops off and recovers.
- "Clear!" — Goalie has possession after a save. Everyone sprints to clearing positions. No hesitation.
Man Defense with Zone Principles — The BTB Hybrid
Pure man-to-man defense has vulnerabilities at the youth and club level: screens, off-ball movement, and athletic mismatches. Pure zone is slow to react to fast offenses. The BTB Hybrid takes the best of both.
The Hybrid Principles
- All six defenders play man defense — they have an assigned player to guard
- BUT: defenders two passes away collapse toward the crease and occupy help-side zone positions
- When the ball moves to the perimeter, help-side defenders push back out to deny positions
- This creates the illusion of a zone while maintaining man responsibility and accountability
Slide Rules
- Crease first: The first slide always comes from the crease defender (if their player is two or more passes away). This protects the highest-value scoring area.
- Weakside second: The second slide (recovery after crease slide) comes from the weakside defender who has the most distance from the ball and their player.
- When to slide: ball carrier beats their defender and crosses the 8-meter arc line with their body, or catches a feed inside the arc — that is the slide trigger.
Slide Packages
Crease Slide
The crease defender reads the on-ball situation. The moment the ball carrier crosses the 8-meter line or beats their defender on the drive, the crease defender calls "SLIDE!" and attacks the ball carrier at an angle. The original on-ball defender recovers to find the crease player (now open). The weakside mid drops to cover the crease.
Adjacent Slide
Used when the ball is on the wing and the crease player is actively held by an attacker. The adjacent slide comes from the nearest off-ball defender on the same side as the ball. This player must read the situation early — waiting until contact is made is too late. Pre-slide position is essential.
Double Team Triggers
- Ball carrier is behind the cage with a weak angle to pass
- Ball carrier has received two pump fakes and still has not shot or passed (they are nervous)
- End-of-game situation — we need the ball back and a double-team is worth the risk
- Scouted weakness: the ball carrier cannot go left — double from the left, force them that way
Recovery Rotations
After every slide, every defender must rotate to find an open player. The rotation is always ball-side first. Call out the player you are recovering to: "I've got 14!" so your teammates know coverage is established. Dead silence after a slide is how we give up easy transition goals.
Zone Defense — 2-3 Zone
Formation
Two defenders at the top (arc line, from left hash to right hash). Three defenders across the bottom (crease, left post, right post). This zone is called "ZONE!" by the goalie or bench before the offense sets up. Do not call zone after the ball is in motion.
Top Two — Contain Responsibilities
- Play the ball aggressively at the top of the arc — do not let the offense walk into shooting position unopposed
- Shift in unison: ball goes right, right top defender is on the ball, left top defender shifts to center
- Communicate "Ball-side!" and "Weak-side!" as the ball moves
- Never both chase — one contains, one covers center
Bottom Three — Deny Responsibilities
- Crease defender never leaves the crease area — you are the last line before the goalie
- Post defenders deny feeds into the crease — stick in the passing lane at all times
- When a skip pass goes to the weak side, the near post defender rotates up to contain, crease holds, far post rotates to crease
Draw Situations
Zone defense is most effective immediately after a draw win when the opposing offense has not yet set. Call "ZONE!" immediately after drawing possession, sprint to zone positions, and force the offense to take a rushed shot from the perimeter rather than executing their set offense.
Ride Install
BTB Press Ride (Primary)
The BTB Press Ride is our identity on defense after a save or dead ball. We do not sit back and let the opponent organize. We attack their clearing attempt immediately and force turnovers in the offensive half.
Personnel Assignments
- Attack (top 3 — our attack unit): Press the clearing defenders. Each attacker has a defender to press. Take away the short outlet. Force the goalie to look long.
- Midfielders (contain): Three mids hold the midfield line, cutting off any long clearing pass. Stay wide enough to deny the wing outlets. If the clearing player beats the press, the mid stops them at midfield.
- Defenders (protect arc): Our three defenders stay goal-side and protect the 8-meter arc. They do not ride — their job is to prevent a fast-break goal if a long pass gets through.
- Kill the Goalie Outlet: Attack player positioned at the direct outlet angle from the goalie. When the goalie steps out to pass, this player moves immediately to cut off the easiest release.
Ride Execution Steps
- Save is made — attack unit immediately turns and sprints toward the clearing defenders
- Each attacker identifies their assigned defender and applies stick pressure
- Mids hold the midfield line — no crossing until the ball crosses
- If the clearing team goes wide, the nearest mid rotates to contain
- Goalie is forced to hold the ball or make a risky long throw
- Any turnover: immediate transition offense — sprint to the cage
BTB Zone Ride (Secondary)
Used as a change-of-pace when the Press Ride is not creating turnovers, or when we want to disguise our alignment. Called "ZONE RIDE!" from the bench.
3-3-1 Formation
- Top 3 (attack): Zone the top third of the field, force every pass wide — no middle passes allowed
- Middle 3 (mids): Zone the middle third, cut off the midfield passing lanes, shift in the direction of the ball
- Bottom 1 (lone defender): Press the first player who enters the offensive zone with the ball
Zone Ride Rules
- Force wide at all costs — the middle is the death lane for this ride. One pass through the middle breaks the whole zone.
- No middle passes: if a middle pass gets through, nearest player attacks, everyone else rotates
- Dead ball press: on any dead ball in the offensive half, immediately set zone ride before the opponent can organize
- If a player is beaten, nearest zone player helps — do not chase behind
Clear Install
Clearing the ball is as important as scoring. A failed clear hands the opponent a scoring opportunity. We practice our clear every practice. We have three clear options and the goalie must know all three.
Zone 1 Clear (Behind Goal)
Used when possession is gained behind the cage — after a save or a loose ball behind the endline.
Short-Short-Long Sequence
- Goalie calls "Clear! Left!" or "Clear! Right!" to indicate the first outlet direction
- Near defender (short outlet) receives the first pass on the endline extended, facing upfield
- Near mid (second short) receives the pass at the restraining line, already in motion
- Long pass to the attack player at the top of the offensive arc — sprint in behind the ball
Keys
- The goalie must make the first pass within 3 seconds of gaining possession — any longer and the ride sets
- Every clearing player sprints their lane — no jogging on a clear
- If the primary outlet is covered, goalie calls "Switch!" and goes to the secondary outlet side
Zone 2 Clear (Midfield)
Used when possession is gained at midfield — after a draw win, an interception at midfield, or a reset after a failed Zone 1 clear.
- Spread wide: Two players wide at the sidelines, one at the top of the restraining area
- Attack at top: Our attack occupies the offensive arc — they must be open for the long continuation pass
- Maintain possession: No hero passes. If the outlet is covered, recycle the ball and try again. Turnovers in the midfield zone are the most dangerous.
Fast Break Clear
Used when possession is gained with numerical advantage — 2v1, 3v2, or open field.
- First open defender: The first player with space and a forward lane takes the ball upfield without hesitation
- 2v1 reads: Ball carrier drives, forces commitment from the lone defender, passes to the open player for the shot
- 3v2 reads: Ball carrier attacks the outside defender — if they commit, pass to the middle. If they hold, finish to the inside.
- Attack sprints ahead: The moment possession is gained, our attack turns and sprints toward the opposing cage — they must be ahead of the ball for the fast break to work
Goalie Options
- Outlet left: Pass to the left defender on the endline extended
- Outlet right: Pass to the right defender on the endline extended
- Bomb to center mid: Long throw to the center midfielder who has sprinted to the offensive zone. High-risk, high-reward. Only use when both short outlets are fully covered.
- Roll to lane: Goalie exits the crease and carries the ball into the clearing lane before passing. Used when all immediate outlets are covered. Goalie must stay inside the restraining area to avoid a penalty.
Draw Control Curriculum
Draw Specialist Development
Every BTB Girls team carries a minimum of three draw specialists. These players are identified early in the season and receive dedicated development time at every practice. Draw ability is a distinct skill set — it requires hand strength, quick-twitch reaction, court sense, and competitive nerve. Not every player has it naturally, but every player can improve with the right training.
Five Core Draw Techniques
1. Push Draw
At the whistle, both hands push upward through the ball. Creates a high arcing draw that goes straight up or slightly forward. Most reliable technique for clean possession in low-pressure situations.
2. Pull Draw
At the whistle, pull the stick backward and down through the ball. Sends the ball behind the circle to a waiting wing. Effective against opponents who crash the circle aggressively.
3. Clamp Draw
Clamp the ball to the side of the opponent's stick at the whistle and drive it down and to the side. Requires anticipation and timing. Highly effective against push-draw specialists.
4. Fake Clamp / Push Combo
Fake the clamp motion to cause the opponent to react, then transition to a push draw at contact. Advanced technique — requires practice but is nearly impossible to defend when timed correctly.
5. High Push
Push draw aimed high and to the strong side — sends the ball directly to the wing player at 45 degrees. Best used when the left wing is in position and the right wing is a primary read.
Wing Positions and Responsibilities
Left Wing
Positioned at the left hash of the draw circle. Read cues: watch the specialist's bottom hand — it tells you the technique being used. Crash on a clamp (ball likely goes left). Stay on a pull (ball goes right or behind). Sprint on a push (ball goes forward).
Right Wing
Positioned at the right hash of the draw circle. Mirror the left wing's responsibility on the opposite side. If both wings crash the same direction, the opposite side is wide open for the opponent. Communicate before every draw: "I've got right" — "I've got left."
Read Cues (For Wings)
- Specialist's top hand grip tight and high → Push draw coming → Crash straight up the center
- Specialist's bottom hand rotating backward → Pull draw → Sprint to the behind-circle position
- Specialist's elbow dropping → Clamp → Read the side and crash that direction
- Opponent's specialist moving laterally → React to the ball flight, not the technique
Five Draw Control Drills
- Dry Draw Reps (no opponent): Specialist practices all five techniques 10x each. Coach watches hand position and technique. Wings practice crash reads off a coach's verbal call.
- Mirror Draw (2 specialists): Two specialists face each other and take draw reps. No wings. Focus: technique and reaction time. First player to call "mine!" clearly wins the rep.
- Draw + Sprint (specialist + 2 wings): Live draw, wings sprint to the ball. Whoever gets possession first sprints to the offensive end. Simulates the draw-to-fast-break sequence.
- Controlled Draw (3v3 draw unit): Three BTB players vs. three opponents in and around the circle. Simulate game draws — possession goes to offense, 5-second possession count, then reset.
- Live Game Draws (10 reps): Full game scenario. Coach calls the situation: "You're down 1, 2 minutes left." Draw unit executes. Defenders apply pressure. Score the result: possession = 1 point, shot within 5 seconds = 2 points.
Game Situation Draws
Tied Game
Default draw package. Specialist uses most reliable technique. Wings in normal positions. Possession → immediate set offense. No hero plays.
Down by 1
High-risk draw acceptable. Wings crash aggressively. Specialist goes for a clamp — any chaos is okay, we need the ball. Defenders stay back in case of a turnover.
Up by 1
Conservative draw. Specialist uses push draw — highest-percentage possession. Wings hold back. Get the ball to a safe player, kill clock, force the opponent to foul. Do not gamble.
Overtime
Everything on the line. Specialist uses the technique they have executed best all day. Wings must call who is crashing before the whistle. One possession, make it count — get the draw, run your best play.
Field Diagrams
All diagrams are top-down views. Red = offense/attack. Blue = defense. Arrows indicate primary movement. Dashed arrows = pass. Solid arrows = player movement.
25 Practice Plans
Each plan runs 90 minutes unless noted. All plans include a full minute-by-minute breakdown, equipment list, key coaching points, and common mistakes. Click any plan to expand it.
Watch Full Playlist on YouTube →
Phase 1 — Foundation (Plans 1–5)
Focus
Set the BTB standard on day one. Establish culture, expectations, and baseline skill assessment. Every player should leave knowing exactly what this program demands.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Call every player by name from the first minute
- Correct stick grip immediately — fix the foundation before anything else
- Note every player who speaks up during the 6v6 — those are your leaders
- Do not run anyone into the ground on Day 1 — build buy-in, not resentment
Common Mistakes
- Spending too much time talking — get them moving within 15 minutes
- Overlooking quiet players — the game-changer might be the shy one in the back
- Setting rules you will not enforce — only state what you will hold every day
Focus
Build the fundamental skill base that every BTB offensive concept depends on. Players who cannot pass and catch reliably cannot run our motion offense. Fix these first.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Every pass has a target — chest, shoulder, stick pocket. Name it before the throw.
- The dodge is not complete until you accelerate out the back side
- The feed in the 2v1 must be delivered before the cutter stops moving — if they stop, the play is dead
Common Mistakes
- Players dodging into a stopped position — the dodge ends with acceleration
- Passing without a target — leading the catcher too far left/right
- Weak-hand avoidance during partner passing — enforce equal reps both hands
Focus
Install the individual defensive foundations that everything else is built on. Every player on this team — attackers, mids, defenders — must be able to play one-on-one defense. This is non-negotiable.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Hands on your own stick — no touching the ball carrier until the legal check opportunity
- Eyes on the hip, not the ball — the hip never fakes
- Force direction is decided before the rep — not mid-dodge
Common Mistakes
- Defenders standing straight up — must stay in an athletic bent-knee stance
- Ball-watching: off-ball defender forgets their player while watching the on-ball action
- Silent defense — if a player is not talking on defense, they are not defending correctly
Focus
Teach the three primary cuts and the cut-replace rule that powers our entire motion offense. By the end of this practice, every player must be able to cut at game speed and replace correctly.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The cut starts with a fake — two steps toward the defender, then explode away
- Hands up and target visible for the passer before the cut is complete
- Replace immediately — do not watch the cut, fill the space
Common Mistakes
- Lazy cuts — jogging to a spot instead of exploding at full speed
- Cutting without looking back — if you cut and cannot see the ball, the timing is broken
- Standing after a non-completed cut — reset to motion immediately
Focus
Identify draw specialists, introduce all five techniques, install wing assignments, and run live draws for the first time this season. Every player on the team participates — draw is everyone's responsibility to understand.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Grip pressure matters — loose hands at the draw will cost you every single time
- Wings must communicate their assignment before every draw, not after the whistle
- The draw is not won or lost at the whistle — it is won in the crash and recovery
Common Mistakes
- Specialists not adjusting to the opponent's technique — if they are clamp-heavy, go to fake-clamp/push
- Wings crashing before reading — waiting for the ball flight is always faster than guessing
- Players not sprinting to the ball after a draw — possession is not secured until someone has the ball in their stick
Phase 2 — System Install (Plans 6–12)
Focus
Install the 3-3 motion offense at walk speed, jog speed, and then full speed. Players must understand every position's role before we add defensive pressure.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Lane discipline is more important than ball movement in this first install
- A cut that does not receive the ball still must replace — motion does not pause for unsuccessful cuts
- The goalie must call "Clear!" immediately after saves — that reinforces defensive transition habits
Common Mistakes
- Players drifting out of their lane to "help" — stay in your assignment
- Ball moving faster than the legs — passes made before the cutter is in position
- Spacing collapsing under defensive pressure — drill the 5-meter rule relentlessly
Focus
Install DUKE and RED set plays. Players must know the full play — all six positions' roles — not just their own.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- DUKE reads happen in order: drive first, read the defense, then look backdoor, then look crease — do not skip steps
- The pick in RED must be set stationary — a moving pick is a foul every time
- If the called play is not open, go to motion — never force a dead play
Common Mistakes
- Top driver in DUKE not committing hard enough — a lazy drive does not pull the defender
- Crease slip in DUKE hesitating to move — the slip must happen as the drive happens, not after
- RED pick set at the wrong angle — it must be set to force the defender to fight through or switch
Focus
Install the BTB man defense system. Every player knows their on-ball and off-ball responsibilities. Communication is evaluated on every single rep.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- On-ball and help-side calls must happen before the ball moves, not after
- One-pass-away deny: stick in the lane, body angled toward the ball, head on a swivel
- Two-passes-away help: you are the safety — protect the crease before your player
Common Mistakes
- Defenders playing the same distance regardless of ball position — off-ball distance must change as the ball moves
- Over-denying: one-pass-away defender gets caught reaching and gets beaten backdoor
- Help-side defender creeping too close to the crease, leaving their player open for the skip pass
Focus
Install crease slide and adjacent slide. Teach recovery rotations. Every defender must know when to slide, how to slide, and who covers after the slide.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The slide must come from the crease — not the weakside, not the top — unless specifically running adjacent package
- The trigger is the hip crossing the arc, not a shot or a pass — do not wait for the drive to finish
- Recovery calls must be loud enough for the goalkeeper to hear
Common Mistakes
- Sliding too early — ball carrier reads the early slide and passes to the crease player who is now uncovered
- Two defenders both sliding — leaves two players uncovered. One slides; one recovers. Always.
- Silent recovery — defenders rotating without calling their player creates coverage confusion and gives up the quick goal
Focus
Install the BTB Press Ride. Every player knows their assignment. The ride must be set up within 3 seconds of the opposing team gaining possession.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The ride is set before the save — anticipate, not react
- Attack must apply stick pressure, not body pressure — a foul on the ride gives the clearing team an easy outlet
- Midfielders hold the line — do not chase upfield or the ride collapses
Common Mistakes
- Attack chasing the goalie into the crease — illegal and tactically wrong
- Mids crossing midfield before the ball does — offsides penalty kills the ride
- Defenders leaving the arc to ride — this is what gives up the fast break goal
Focus
Install all three clear packages. The goalie leads every clear. By the end of this practice, the goalie knows all four outlet options and every field player knows their clear assignment.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The goalie's first pass must be a confident, full-speed outlet — hesitation kills the clear
- Clearing players must already be in their lane BEFORE the goalie has the ball
- A backward pass in the clearing zone is always the right call under pressure
Common Mistakes
- Goalie holding the ball too long — the ride is set in 3 seconds; the outlet must come before that
- Field players jogging their clearing lanes — sprint the lane or the timing breaks
- Clearing players drifting to the same side — spread wide, own your lane
Focus
Evaluate retention of everything installed in Phase 2. Identify gaps before moving to integration. Draw unit gets dedicated time. Finish with a full 12v12 evaluation.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Identify the two or three system elements that are still rough — those are practice priority for Phase 3
- The 12v12 must be competitive — allow goals, allow turnovers. Real pressure reveals real gaps.
- Draw specialist development is a season-long commitment — note today's results in the Draw Specialist Log
Common Mistakes
- Advancing to Phase 3 when the slides are not clicking — integration of a broken system creates worse habits
- Over-coaching during the 12v12 — let it play out, observe, adjust at halftime only
- Forgetting to track draw win/loss data — this is needed for the Draw Specialist Log
Phase 3 — Integration (Plans 13–18)
Focus
Win the transition. The team that converts transition opportunities at the highest rate wins close games. Attack must sprint ahead. Mids must make the right read. Defense must recover before the offense arrives.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The fast break is not a sprint drill — decision-making at speed is the skill being trained
- The middle driver forces the commitment — if they drive without commitment they have made the wrong choice
- Trail mid must stay behind the play until the defense collapses, then step into the open lane
Common Mistakes
- Attack stops running when they do not receive the first outlet pass — never stop, you are creating the spacing
- 3v2 driver holding too long — if the defender does not commit in two steps, pass and cut
- Mids admiring the fast break from midfield instead of sprinting behind it
Focus
Eliminate transition goals against. The most common way to lose a game is in the transition — a turnover becomes a fast break becomes a goal before the defense can recover. We prevent this through aggressive recovery positioning and disciplined decision-making.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The first defender back must get to the cage — do not chase the ball, protect the goal
- In a 2v1: do not guess; force the outside shot and let the goalie make the save
- The goalie is the quarterback of transition defense — their "BACK!" call is a command, not a suggestion
Common Mistakes
- Single defender committing to the ball carrier and getting beaten — play the space between both attackers
- Recovery defenders sprinting past the crease and into the field — overrun leaves the cage exposed
- Ball-watching after a turnover — the moment possession changes, everyone must be moving toward the cage
Focus
Free positions are the highest-percentage scoring opportunities in girls lacrosse. We must convert at a minimum 55% rate. Every player on the team must know how to take a free position and understand the BLUE play system.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Every player must have a pre-shot routine — step up, breathe, set hands, whistle, execute. Same every time.
- BLUE-3 only works if the crease cutter is moving before the whistle — they read the call, start the movement
- Defenders must not encroach before the whistle — a false start penalty gives the shooter a better angle
Common Mistakes
- Shooter hesitating too long — the defender closes fast; the decision must be made before the whistle
- BLUE-2 pump fake that fools no one — sell the pump fake with full body mechanics, not just arms
- Crease cutter in BLUE-3 hesitating to see if the shot is taken — commit to the crash immediately
Focus
The goalie is the defensive coordinator. Every slide, every rotation, every clear call starts with her. This practice integrates the goalie's voice into the defensive system and rewards defensive units who communicate with and through the goalie.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Goalie's job does not end at the save — the clear is equally important
- Defenders must be conditioned to respond to the goalie's voice, not look for the coach
- The goalie sees the whole field — trust her reads, even when the field defender is unsure
Common Mistakes
- Goalie calling slides after the beat has happened — the call must come while the ball carrier is still being contested
- Defenders not listening: the goalie calls "slide" and the defender hesitates waiting for the coach
- Goalie focusing solely on the ball carrier and losing track of backdoor cuts behind her
Focus
Win inside the 8-meter arc. The red zone is where games are decided. Players must be able to catch, shoot, and feed from inside the 8-meter with a defender in their face.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The catch inside the 8m must be made with two hands and immediate protection — single-handed catches get checked away
- The shot from the crease area does not need to be hard — placement beats power at close range
- After a missed shot: crash the rebound immediately. Do not stand and watch — the second-chance goal is free.
Common Mistakes
- Players hesitating inside the 8m — catch and shoot in one motion; hesitation allows the defender to recover
- Crease attacker standing still without the ball — constant movement creates separation even in tight spaces
- Shooting from too sharp an angle — a no-angle shot scores less often than a pass to a better angle
Focus
Evaluate full system integration under game conditions. This scrimmage is filmed. The film preview at the end is the coaching moment — players must see themselves to believe the coaching points.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The scrimmage is not an opportunity to coach every rep — observe, and make your two points at halftime
- Film must be reviewed by coaches within 24 hours and specific corrections assigned to specific players
- The situation possessions after the scrimmage are often more indicative of game-readiness than the scrimmage itself
Common Mistakes
- Over-stopping the scrimmage — let it flow; that is the only way to see real system execution
- Showing too much film at the preview — 3 clips max; more than that loses the room
- Not following through on film assignments — if you assign it, check it. Otherwise players will not do it.
Phase 4 — Competition Prep (Plans 19–22)
Focus
Prepare for a specific opponent. Adjust our system to exploit their defensive tendencies and defend their offensive strengths. Preparation is the ultimate competitive advantage.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Scouting information must be specific and actionable — not just "they are fast" but "number 7 drives right every time from behind the cage"
- Do not change your whole system for one opponent — adjust one or two elements maximum
- Simulate the opponent's best play until your defense stops it reliably
Common Mistakes
- Information overload in the scouting report — 4 points, not 15
- Over-preparing for a player who may not play (injury, lineup changes) — prepare for concepts, not individuals
- Neglecting your own system in favor of opponent prep — you still run your plays, you just adjust one piece
Focus
Win every game situation. Down 1 late. Up 1 late. Overtime draw. These are not emergencies — they are trained skills. We practice them until the correct response is automatic.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Down 1: tempo is your friend — fast, direct, no hesitation. You need a goal, not a perfect play.
- Up 1: possession is the only currency that matters — every pass must be safe
- OT draw: play your best technique, not your most complicated one
Common Mistakes
- When up by 1, players taking unnecessary risks — one bad pass can end a season
- When down by 1, playing too conservatively — you need a goal; possess with purpose, not fear
- Treating OT differently than regular time — same routine, same technique, same breathing
Focus
Peak athletic confidence before competition. High energy, high fun, no fear. This practice is about joy, excellence, and team identity — not system installation. The players leave feeling unbeatable.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Your job today is to be the most energetic person on the field — your energy dictates theirs
- Correct nothing today — observe and let them play
- If anyone is visibly nervous or low-energy: individual conversation, not group correction
Common Mistakes
- Turning Confidence Day into another correction session — resist the urge
- Moving too slowly between activities — keep the energy up with fast transitions
- Letting the 4v4 tournament get tense or personal — intervene immediately if the tone shifts negative
Focus
Make this practice indistinguishable from game day. Clock. Score. Referee calls. Halftime adjustments. Postgame breakdown. The goal is for the actual game to feel familiar.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Do not break the simulation for coaching — every interruption makes the game feel different from practice
- Halftime adjustments must be specific: "Number 4, when you are one pass away from the ball, you need to be denying, not standing." Not: "we need to play better defense."
- The tone of the post-game breakdown sets the emotional standard for game day
Common Mistakes
- Letting the clock run without anyone watching it — the clock teaches urgency; make it visible
- Not calling fouls — if they are not called in practice, players are shocked when they are called in a game
- Skipping the halftime script — the routine matters as much as the information
Phase 5 — Championship Prep (Plans 23–25)
Focus
Walk the entire system at mental-rep pace. Nothing new. No corrections that require relearning. Confidence reinforcement through mastery review. Show them the film of their best execution.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Do not introduce anything new this close to competition — it will only create doubt
- The goal of this practice is emotional, not technical — you are filling the tank, not repairing the engine
- Your own confidence and certainty are the most important elements of this practice
Common Mistakes
- Finding new things to fix two days before the championship — this destroys confidence
- Under-delivering the championship speech — this is a moment that players remember for years
- Overworking legs this close to competition — keep intensity moderate, energy high
Focus
60-minute light, sharp, confident practice. Legs are fresh. Minds are sharp. Touch the ball, feel good, stay loose. This is not the time for conditioning. This is the time for confidence.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- Protect the legs — no sprinting for volume, no conditioning sets
- Keep it sharp and short — the best pre-tournament practice leaves players wanting more, not exhausted
- Your demeanor today communicates everything — calm, confident, excited
Common Mistakes
- Running a full 90-minute practice the day before a tournament — your players will be tired when it matters
- Introducing system reminders that create doubt — they know the system; do not remind them of everything they could do wrong
- Coaching too much during the 4v4 — let them play
Focus
30-45 minute walk-through only. No live play. No contact. Mental preparation is the priority. Visualization exercise. Pre-game script delivered. This is not a practice — this is a ritual.
Equipment
Minute-by-Minute Schedule
Key Coaching Points
- The energy in this 45 minutes is more important than anything technical
- Players who look nervous: pull them aside individually, one sentence of affirmation, one reminder of something specific they do well
- The visualization exercise is not optional — mental preparation is a physical skill
Common Mistakes
- Turning the walk-through into a practice — resist every urge to add live competition
- Rushing the pre-game script — take your time, make eye contact with every player
- Letting nervous energy turn into over-coaching — the team knows what to do; your job now is to help them believe it
Coach Scripts
These are full word-for-word scripts. They are written as a starting point — your voice and your specific team will make them better. Deliver them with conviction. Pauses are as important as the words. Make eye contact. Mean every word.
Player Development Tracking Sheets
These sheets are designed to print cleanly on standard 8.5x11 paper. Use them weekly to track player progress, attendance, film completion, and goal development.
Sheet 1 — Individual Skills Checklist
| Skill | Date | Rating (1–5) | Date | Rating (1–5) | Date | Rating (1–5) | Coach Notes |
|---|---|---|---|---|---|---|---|
| PASSING & CATCHING | |||||||
| Passing — Right Hand | |||||||
| Passing — Left Hand | |||||||
| Catching — Right Hand | |||||||
| Catching — Left Hand | |||||||
| On-the-Run Catch | |||||||
| Lead Pass Accuracy | |||||||
| GROUND BALLS & DODGING | |||||||
| Ground Ball — Contested | |||||||
| Ground Ball — Uncontested | |||||||
| Split Dodge | |||||||
| Roll Dodge | |||||||
| Face Dodge | |||||||
| SHOOTING & FINISHING | |||||||
| 8m Shot — Right | |||||||
| 8m Shot — Left | |||||||
| Free Position — Conversion | |||||||
| Crease Finish | |||||||
| DRAW & DEFENSE | |||||||
| Draw Technique | |||||||
| Defensive Stance | |||||||
| Poke Check | |||||||
| Force Direction Execution | |||||||
| GAME IQ & COMMUNICATION | |||||||
| On-Ball Communication | |||||||
| Help-Side Awareness | |||||||
| Cut-Replace Execution | |||||||
| Slide Recognition | |||||||
Rating Scale: 1 = Needs significant work | 2 = Developing | 3 = Meets standard | 4 = Above standard | 5 = Exceptional
Sheet 2 — Practice Attendance Log
| Player Name | Wk 1 | Wk 2 | Wk 3 | Wk 4 | Wk 5 | Wk 6 | Wk 7 | Wk 8 | Wk 9 | Wk 10 | Total P | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sheet 3 — Film Study Completion Tracker
| Week | Assignment Title | Assigned Date | Due Date | Completed (Y/N) | Quiz Score (/10) | Coach Notes |
|---|---|---|---|---|---|---|
| 1 | Fundamentals — Footwork on Catches | |||||
| 2 | Offensive Motion — Cut-Replace | |||||
| 3 | Defensive Positioning | |||||
| 4 | Draw Control Techniques | |||||
| 5 | Set Plays — Diagram a Play | |||||
| 6 | Defensive Slides — 2nd Slide | |||||
| 7 | Transition — 3v2 Reads | |||||
| 8 | 8m Arc — Free Position Setup | |||||
| 9 | Full Game Analysis | |||||
| 10 | Self Film Review |
Sheet 4 — Season Goal Sheet
| Category | My Goal | Mid-Season Check-In | End-of-Season Reflection |
|---|---|---|---|
| INDIVIDUAL GOALS | |||
| Technical Skill Goal | |||
| Fitness / Athletic Goal | |||
| Leadership Goal | |||
| Academic/Off-Field Goal | |||
| TEAM GOALS | |||
| Team Win Target | |||
| Draw Win Percentage Target | |||
| Free Position Conversion Target | |||
| Championship Goal | |||
| REFLECTION | |||
| What I am most proud of this season | |||
| What I would do differently | |||
| What I will work on in the off-season | |||
Sheet 5 — Draw Control Specialist Log
| Date | Practice Draws W | Practice Draws L | Game Draws W | Game Draws L | Primary Technique Used | Development Focus | Notes |
|---|---|---|---|---|---|---|---|
| Season Totals | Win %: ___________ | ||||||
Sheet 6 — Coach Self-Evaluation Form
| Category | Rating (1–5) | Notes / What I Would Do Differently |
|---|---|---|
| PRACTICE EXECUTION | ||
| Practice Plan Prepared and Followed | ||
| Time Management — Transitions Between Drills | ||
| Teaching Clarity — Were Corrections Specific? | ||
| Drill Design — Did the Drill Match the Goal? | ||
| COACHING QUALITY | ||
| Energy and Presence on the Field | ||
| Player Engagement — Were All Players Active? | ||
| Positive-to-Correction Ratio | ||
| Consistency of Standards Applied | ||
| DEVELOPMENT | ||
| Individual Player Improvement Observed | ||
| System Element Advancement | ||
| Draw Specialist Development Time | ||
| REFLECTION | ||
| Best moment of today's practice: | ||
| One thing I would change: | ||
| Focus for next practice: | ||
Rating Scale: 1 = Poor | 2 = Below Standard | 3 = Meets Standard | 4 = Above Standard | 5 = Excellent
Film Study Assignments
Film study is non-negotiable. Players who watch film improve faster. Players who watch film with a specific observation task improve the fastest. Each assignment is completed before the following practice. Coaches collect the written responses and keep them on file.
Watch: Any game or practice clip featuring catching and receiving. Start with: Catching (Girls) and Wall Ball Workout (Girls)
Observe: Watch the feet of the receiver on every catch. Note specifically: Do they step toward the ball? Do they catch flat-footed? Do their feet position them to immediately make the next move?
Bring to practice: One written observation — describe a specific player's footwork on a specific catch and evaluate whether it was correct. Be specific: "At 2:15, the right wing receiver caught the pass with her weight on her back foot, which meant she had to reset before she could drive."
Watch: Girls lacrosse motion offense game film (provided or assigned by coach).
Observe: Identify three instances of correct cut-replace motion. For each: who cut? Who replaced? Did the replacement happen fast enough? Then — identify one instance where a player cut and did NOT replace. What happened to the spacing after that failed replacement?
Bring to practice: Written answers to: (1) Describe one correct cut-replace sequence. (2) Describe one failure. (3) What would you do differently if you were the player who failed to replace?
Watch: Defensive film — either game or practice footage. Reference: Defensive Stance & Positioning (Girls) and Off-Ball Defense
Observe: Find a defender who is two passes away from the ball. Watch their stick position. Is it in the passing lane? Are they ball-watching? Can they see both their player and the ball simultaneously? Find one example of excellent help-side positioning and one example of poor positioning.
Bring to practice: Describe the body angle and stick position of a help-side defender in one clip. Explain how their positioning would change if the ball moved one pass closer to their player.
Watch: Five or more draws from game film. Study technique breakdowns: Push Draw and Pull Draw
Observe: For each draw, identify: (1) What technique did the specialist use? (2) What did the wings do after the whistle — crash or hold? (3) Who won possession and why? Then — watch yourself take a draw (if available) or simulate a draw in a mirror with a stick and analyze your own grip and positioning.
Bring to practice: Written self-analysis: What is your strongest draw technique? What is your weakest? What specific element of your technique do you want to improve this week?
Watch: Game film featuring a team running a recognizable set play from a free position, draw win, or called offensive play.
Observe: Identify one set play being run. Watch it three times. Then draw it on paper: where each player starts, what movement happens, who receives the ball, who provides the second option, and what created the open look.
Bring to practice: Your hand-drawn diagram of the play you identified. Write three sentences: (1) What the play was designed to do. (2) What the defense did in response. (3) How the BTB system compares or differs.
Watch: Defensive game film featuring multiple slide situations. Reference: Defense Drill and Double Team Defense
Observe: When the primary slide comes, identify: (1) Where does the secondary (recovery) slide come from? (2) How much time passes between the first and second slide? (3) Is anyone left uncovered after the two slides? Identify the most common mistake you see on the second slide.
Bring to practice: Written description of the most common second-slide mistake you observed. Include a possible reason the mistake is happening (late recognition, wrong rotation direction, etc.) and how you would fix it.
Watch: Film featuring transition and fast break situations.
Observe: Find three 3v2 fast break situations. For each: (1) What did the ball carrier do? (2) Was it the right read based on where the defenders committed? (3) If a goal was not scored — why not? Was the read wrong, was the pass late, or was the catch missed? Focus on the decision, not just the result.
Bring to practice: For one 3v2 situation where a goal was NOT scored: walk through the correct sequence of decisions from start to finish as you would have run it.
Watch: Film featuring multiple free position attempts. Reference: Shooting & Shot Fakes
Observe: Watch the shooter before the whistle: (1) Where do they set up — angle, distance? (2) What is their pre-shot routine — do they have one? (3) What technique do they use — direct shot, pump fake, feed to crease? Identify one free position you think was set up excellently and one that was set up poorly.
Bring to practice: Write your own pre-shot routine, step by step, that you will use consistently every free position for the rest of the season. Walk the coach through it verbally.
Watch: Full game film (BTB game or opponent game provided by coach).
Observe: Count total possessions for both teams. For each BTB possession, note the outcome: Goal / Turnover (self-inflicted) / Turnover (forced) / Shot missed / Save. Identify the two most common ways BTB lost possession. Then: note two specific offensive plays where BTB created an open look — what made that look happen?
Bring to practice: Your tally sheet with the two offensive observations written in full sentences. Be ready to present one observation to the group.
Watch: Film of yourself (game or practice footage).
Observe: Rate yourself 1-5 in four categories: (1) Effort — were you working hard every second you were on camera? (2) Communication — how often did you call your assignment out loud? (3) Technical execution — how often did you execute the BTB system correctly? (4) Coachability — when corrections happened in the film, how quickly did you adjust?
Bring to practice: Your self-ratings and one specific change you are committing to make in your next game based on what you saw. Write it as a commitment statement: "In the next game, I will ____________ every time ____________ happens."